May 2013
38 posts
May 26th
242 notes
May 24th
55 notes
May 24th
Puppy Chow Recipe →
hangingfire: Look, that thing about playing Cyberpunk hit me in the face with a blast of nostalgia, okay? We used to play the Sisters of Mercy, and my friend Brian’s mom always made a giant batch of Puppy Chow. Crispix cereal + chocolate + peanut butter + powdered sugar = a bunch of slightly crazed but pretty happy nerd kids pretending to be hackers and street samurai. (My character was a...
May 23rd
7 notes
Brain can be trained in compassion, study shows →
to read…
May 23rd
19 notes
May 21st
324 notes
May 20th
12 notes
May 20th
May 19th
1 note
“Mom, can I play on the iPad?” my daughter calls from the kitchen, where I’m sure...”
– Choosing Minecraft Over Disney — Editor’s Picks — Medium
May 19th
3 notes
May 18th
12 notes
May 17th
114 notes
Bill Russell on Playing In The Zone
stoweboyd: Playing ‘in the zone’ is what many athletes call their experience of Mihály Csíkszentmihályi’s flow state, the complete absorption in what you are doing. Bill Russell, Second Wind: The Memoirs of an Opinionated Man Every so often a Celtics game would heat up so that it became more than a physical or even mental game, and would be magical. That feeling is difficult to describe, and...
May 17th
14 notes
Emergent Digital Practices: Bored of Farmville?... →
emergentdigitalpractices: In May, Facebook users who are looking to waste a little time online will have a new option; a game called Tahrir Square Defense will allow them to relive the glory days of the 2011 Egyptian revolution. Alkottab, the Egyptian games development company responsible for the game, describe…
May 17th
1 note
May 16th
118 notes
“It’s time to stop thinking of computer programming as a specialty subject....”
– Why High Schools Should Treat Computer Programming Like Algebra - Jordan Weissmann - The Atlantic (via infoneer-pulse)
May 16th
164 notes
May 15th
35 notes
Special Guest Edition: The Hawkeye Initiative IRL!
thehawkeyeinitiative: I recently received an email from an anonymous fan sharing how she pulled a Hawkeye Initiative themed prank on her CEO to illustrate a problem with some artwork. My personal compliments to her and her accomplice on a mission well done; they perfectly took they perfectly took the concept of The Hawkeye Initiative one step farther, and effected actual change. I hope this...
May 15th
7,404 notes
dropouthangoutspaceout: In relation to that Gorz quote I would say videogames have become one of those “spheres” that was supposed to separated from “real life”, which explains, once again, why “gam3rz” are so virulent in their defense of sexism, separate spheres, border patrolling, racism etc. It’s that “private sphere” that they shared with others which was conceived as their private garden,...
May 15th
25 notes
Medialab Prado: Solid Interfaces & Urban Games CFP
emergentdigitalpractices: Solid Interfaces & Urban Games: Digital Games in the Public Space. Call for Projects Open Call for project proposals to be developed during a production workshop for the creation of video games related to public space and the city as an interface (July 1-7, 2013). During seven days of intensive work, ideas will be tested and prototypes developed by working with...
May 15th
2 notes
May 14th
4,132 notes
May 13th
“SimCity 4 was literally prototyped in Excel. There were no graphics—it was just...”
– Sim City: An Interview with Stone Librande - Venue (via thisistheverge)
May 9th
88 notes
Recess! 11 – Restate My Assumptions
karsalfrink: Recess! is a correspondence series with personal ruminations on games. Dear Alper and Niels, My apologies, I fell off the Recess! horse there for a minute. But I’m back in the saddle. Let’s see, what were we talking about again? Alper obsessively played Ultratron for a while, got bored, stopped and felt guilty for spending 11 hours on it. Niels helped make Toki Tori 2, got...
May 9th
2 notes
2 tags
May 9th
79 notes
May 8th
18 notes
Remember That You Will Die - Games and Finality
estebanfajardo: Remember That You Will Die Games and Finality             This all began with a match of Super Smash Bros.[1] My roommate knocked me straight into the air until I flew up so high that I vanished in a pulse of blue energy and a disembodied narrator exclaimed KO! My other friend casually says, “he’s got three kills on you!” but instead of wondering how I’m going to make a comeback...
May 8th
3 notes
1 tag
“I always took for granted that the best art was political and was revolutionary....”
– Toni Morrison (via vickypasion)
May 7th
135 notes
“Plaintiffs accuse Warner Bros and 5th Cell of including, without any licenses or...”
– Milord A. Keshishian: Keyboard Cat and Nyan Cat’s Attorneys Sue Scribblenauts Videogame For Copyright and Trademark Infringement (via). Presented without comment, because I have no words. (via blech) ditto
May 7th
3 notes
May 7th
13 notes
May 6th
146 notes
May 5th
2 notes
“Maybe, when you were a kid – or currently, if you are a kid – you used to draw...”
– Pixel Press creates games from your drawings | Joystiq
May 4th
7 notes
May 3rd
30 notes
WatchWatch
notational: Stop Drawing Dead Fish (by Bret Victor) People are alive — they behave and respond. Creations within the computer can also live, behave, and respond… if they are allowed to. The message of this talk is that computer-based art tools should embrace both forms of life — artists behaving through real-time performance, and art behaving through real-time simulation. Everything we draw...
May 3rd
7 notes
May 3rd
56 notes
SiSSYFiGHT 2000 returns
jkottke: If you’re of a certain internet age, from the time when idealistic nerds and not bizdev bros ruled the roost, you probably remember SiSSYFiGHT 2000. (If not, this Salon review of the game from 2000 may lift the fog.) The original creators of the game are bringing it back, open sourced, HTML5, and the whole thing. Funds are being raised on Kickstarter as we speak. In the mystical years...
May 2nd
5 notes
May 1st
4 notes
April 2013
46 posts
Apr 30th
1 note
We Aren't the World →
xtianw: The test that Henrich introduced to the Machiguenga was called the ultimatum game. The rules are simple: in each game there are two players who remain anonymous to each other. The first player is given an amount of money, say $100, and told that he has to offer some of the cash, in an amount of his choosing, to the other subject. The second player can accept or refuse the split. But...
Apr 28th
5 notes
Apr 27th
Apr 26th
798 notes
Ian Bogost commissions Cameron Kunzelman to... →
dropouthangoutspaceout: Well, securing my station as ‘patron of the arts’ only cost me: a copy of Žižek’s Less than Nothing, which I ran over repeatedly with my car; a t-shirt of my design; and five pounds of cheese balls.  We now know the future of arts funding.
Apr 24th
14 notes
“He [Steve Jobs] and [Daniel] Kottke enjoyed playing a nineteenth-century German variant of chess called Kriegspiel, in which the players sit back-to-back; each has his own board and pieces and cannot see those of his opponent. A moderator informs them if a move they want to make is legal or illegal, and they have to try to figure out where their opponent’s pieces are. “The wildest game I played...
Apr 23rd
Apr 23rd
636 notes
Kingsmeadow Dreams →
thaumatropia: I’ve started a new writing project Kingsmeadow Dreams. I will be playing through a campaign of FIFA 12 and try and build a compelling emergent narrative around what happens in-game. The story is centered on AFC Wimbledon, a small English club in the fourth tier of the national football system. They’ve just acquired a new manager and have lofty aspirations for an eventual promotion...
Apr 22nd
1 note
GIRLS IN IT: THE FACTS from NCWIT →
girldevelopit:
Apr 22nd
6 notes
3 tags
Apr 21st
15 notes
Apr 20th
467 notes
Apr 20th