game made in response to the “kettling” of children who protested cutbacks in education spending in England. Kettling is — according to press reports — the act of containing people out in the open. The conditions were freezing, and the children were kettled for hours.
November 2010
95 posts
This thesis provides a unique game design methodology to realize player-centric Dynamic Difficulty Adjustment (DDA) in video games, which creates optimized video game experiences for different types of players. Rather than offering player a passive DDA experience by analyzing incomplete in-game data, this thesis uses Mihaly Csikszentmihalyi’s Flow theory and provides players with subconscious choices to help them actively customize their optimal video game experiences. It treats active DDA as a new parameter for analyzing video games and seeks to address why certain video games had a wider appeal than others” —Welcome to Flow in Games, Jenova Chen’s MFA Thesis
I quit Facebook some 6 months back. Unfortunately, due to client work, I have recently had to create a secret stealth Facebook account to refer to points of interaction that clients find relevant to our projects.
Experiencing Facebook in this way (with no friends, and under an assumed name) is…
Machinima artist Paolo Pedercini turns the tables on the U.S. Defense Department’s controversial America’s Army recruiting game in Welcome to the desert of the real.
The 6:37 video uses footage from America’s Army to highlight symptions of post-traumatic stress disorder, an …
via vimeo.com
via flickr.com
Some photos from my setup at Sheppard Fine Arts Gallery in Reno, NV for the Prospectives.09 festival. Higher quality photos coming soon. There was also some nice coverage of the event in the News Review.
via flickr.com
I was down in Reno, NV at the University of Nevada last week to install Gaming the Network Poetic at the Prospectives.09 festival (you should check out the website, because every time that you do, this drill from Jonah Brucker-Cohen will drill into the wall at the
Below you’ll find a video with all five games from Gaming the Network Poetic running in the same video. Some may appear to be a little too fast — I used the “saveFrame” function in Processing to export individual frames so that I could capture in high resolution, but some games have less…
very brief bibliography from P4games.org housed on bibsonomy.org
Video Games With a Political Message
By ANDREA L. FOSTER
Georgia Tech professor devises interactive ways to look at campaigns and policy debates
Article: A Scholar Who Brings Philosophy to Video GamesBy ANDREA L. FOSTER Playing video games can persuade voters to change their minds on important political issues.” —Video Games With a Political Message - Technology - The Chronicle of Higher Education
As part of a research project on computer games produced prior to 1973 (the date of 101 BASIC Computer Games), I have been conducting research on The Oregon Trail, which originated at Carleton College in Minnesota in 1971 by Don Rawitsch, Paul Dillenberger, and Bill Heineman. The game was played in one of Rawitsch’s history classes and in programming and simulation classes taught by Dillenberger and Heineman, then put in storage until Rawitsch copied it onto the MECC computer system in 1974, with a revision in 1975 based on new research. The 1978 version is thus fairly close to the 1971 original, only with more accurate data. The original version also contained more jokes to make the learning process more interesting, but the data was still fairly accurate. Rawitsch testifies to the value of a simulation for teaching:
Data on the Oregon Trail was collected from books and diaries and provided accurate information regarding the cost of goods, types of supplies to buy, and the frequency of disasters (i.e. bad weather occurs 20% of the time and injuries 5% of the time in the diaries, so they occur at the same rate in the game). The code also detects where the player is on the trail and adjust random events accordingly (i.e. it snows in the mountains and river disasters occur on the plains).” —Oregon Trail Ver. 3 (BASIC 3.1, 1978) « Desert HatAlthough students can find out about the Oregon Trail by reading books, visiting museums, watching movies, and similar activities, the simulation allows them to learn from actively participating in the simulated experiences of people from another era.
my jamz
[caption id=”attachment_2266” align=”alignnone” width=”320” caption=”Casanova Bridge, (10 cartes dont carte de titre). Dessins de Paul-Emile Bécat, Edition Philibert, Paris, 1960. Impression offset sur carton plastifié, Complet : 52 cartes, 1 carte de présentation et 2 jokers. Collection et ©…
To make a Dadaist poem:
* Take a newspaper.
* Take a pair of scissors.
* Choose an article as long as you are planning to make your poem.
* Cut out the article.
* Then cut out each of the words that make up this article and put them in a bag.
* Shake it gently.
* Then take out the scraps one after the other in the order in which they left the bag.
* Copy conscientiously.
* The poem will be like you.
* And here you are a writer, infinitely original and endowed with a sensibility that is charming though beyond the understanding of the vulgar.
Tristan_Tzara///dada manifesto on feeble love and bitter love
[για τους ενγχωριους Μανιφεστα του Ντανταϊσμου εκδ. Αιγωκερως]
a videogame by Adult Swim Games + PixelJam
found via BuzzFeed’s weekly [Game Battle]
cross-references:
- The Daily Grind (coming soon)
- Everyday the same dream
PARA HACER UN POEMA DADAÍSTA.
Coja un periódico.
Coja unas tijeras.
Escoja en el periódico un artículo de la longitud que cuenta darle
a su poema.
Recorte el artículo.
Recorte en seguida con cuidado cada una de las palabras que
forman el artículo y métalas en una bolsa.
Agítela suavemente.
Ahora saque cada recorte uno tras otro.
Copie concienzudamente
en el orden en que hayan salido de la bolsa.
El poema se parecerá a usted.
Y es usted un escritor infinitamente original y de una
sensibilidad hechizante, aunque incomprendida del vulgo.
For Kellee Santiago, founder of thatgamecompany, video games are an interactive art form. Inspired by hiking, gazing at clouds, and even stories of religious conversion, her games…


