This thesis provides a unique game design methodology to realize player-centric Dynamic Difficulty Adjustment (DDA) in video games, which creates optimized video game experiences for different types of players. Rather than offering player a passive DDA experience by analyzing incomplete in-game data, this thesis uses Mihaly Csikszentmihalyi’s Flow theory and provides players with subconscious choices to help them actively customize their optimal video game experiences. It treats active DDA as a new parameter for analyzing video games and seeks to address why certain video games had a wider appeal than others” —Welcome to Flow in Games, Jenova Chen’s MFA Thesis
Some photos from my setup at Sheppard Fine Arts Gallery in Reno, NV for the Prospectives.09 festival. Higher quality photos coming soon. There was also some nice coverage of the event in the News Review.
Video Games With a Political Message
By ANDREA L. FOSTER
Georgia Tech professor devises interactive ways to look at campaigns and policy debates
Article: A Scholar Who Brings Philosophy to Video GamesBy ANDREA L. FOSTER Playing video games can persuade voters to change their minds on important political issues.” —Video Games With a Political Message - Technology - The Chronicle of Higher Education
As part of a research project on computer games produced prior to 1973 (the date of 101 BASIC Computer Games), I have been conducting research on The Oregon Trail, which originated at Carleton College in Minnesota in 1971 by Don Rawitsch, Paul Dillenberger, and Bill Heineman. The game was played in one of Rawitsch’s history classes and in programming and simulation classes taught by Dillenberger and Heineman, then put in storage until Rawitsch copied it onto the MECC computer system in 1974, with a revision in 1975 based on new research. The 1978 version is thus fairly close to the 1971 original, only with more accurate data. The original version also contained more jokes to make the learning process more interesting, but the data was still fairly accurate. Rawitsch testifies to the value of a simulation for teaching:
Data on the Oregon Trail was collected from books and diaries and provided accurate information regarding the cost of goods, types of supplies to buy, and the frequency of disasters (i.e. bad weather occurs 20% of the time and injuries 5% of the time in the diaries, so they occur at the same rate in the game). The code also detects where the player is on the trail and adjust random events accordingly (i.e. it snows in the mountains and river disasters occur on the plains).” —Oregon Trail Ver. 3 (BASIC 3.1, 1978) « Desert Hat
Although students can find out about the Oregon Trail by reading books, visiting museums, watching movies, and similar activities, the simulation allows them to learn from actively participating in the simulated experiences of people from another era.
To make a Dadaist poem:
* Take a newspaper.
* Take a pair of scissors.
* Choose an article as long as you are planning to make your poem.
* Cut out the article.
* Then cut out each of the words that make up this article and put them in a bag.
* Shake it gently.
* Then take out the scraps one after the other in the order in which they left the bag.
* Copy conscientiously.
* The poem will be like you.
* And here you are a writer, infinitely original and endowed with a sensibility that is charming though beyond the understanding of the vulgar.
Tristan_Tzara///dada manifesto on feeble love and bitter love
[για τους ενγχωριους Μανιφεστα του Ντανταϊσμου εκδ. Αιγωκερως]
PARA HACER UN POEMA DADAÍSTA.
Coja un periódico.
Coja unas tijeras.
Escoja en el periódico un artículo de la longitud que cuenta darle
a su poema.
Recorte el artículo.
Recorte en seguida con cuidado cada una de las palabras que
forman el artículo y métalas en una bolsa.
Ahora saque cada recorte uno tras otro.
en el orden en que hayan salido de la bolsa.
El poema se parecerá a usted.
Y es usted un escritor infinitamente original y de una
sensibilidad hechizante, aunque incomprendida del vulgo.