December 2011
38 posts
“These two epic museum shows arrive at a moment of intense skepticism about the...”
– The Fall of Relational Aesthetics | The New York Observer
Dec 1st
WatchWatch
(via Justin.tv - GameLab Karlsruhe - Mary Flanagan @ GameLab Karlsruhe // postdigital. Institut)
Dec 1st
November 2011
36 posts
“No matter how crude, hapless and infantile your creations, they’re yours. The...”
– Minecraft Review • Eurogamer.net (via thisway) constructionism in action.
Nov 30th
9 notes
UCLA Game Lab Blog » Mary Flanagan livestream at... →
dinosaurparty: Awesome! ZKM in Karlsruhe is the most advanced and thoughtful institution for the study and exhibition of new media art (in my opinion). And Mary Flanagan’s book Critical Play shaped a good deal of my graduate work on artists’ games. Can’t wait to watch the livestream of her talk on the 30th!
Nov 29th
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Nov 29th
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Nov 29th
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Nov 28th
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Nov 27th
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Nov 26th
45 notes
It's statements like these that remind me how...
pigtailsandritalin: “We took the basic game mechanics from city or village builders, did our marketing research to find what would make a unique theme or IP and added mechanics that would make it more interesting,” he said. “That’s why we’re adding the ability to raise dinosaurs.” - Michael Zhuang, Producer for Tiny Village hmmmmmmnn.
Nov 25th
4 notes
DROP OUT. HANG OUT. SPACE OUT.: Official Master of... →
dropouthangoutspaceout: Expect my thesis to be popping up here in a day or two. Here is the abstract, to cause anticipation: STATE INTERVENTION, VIDEOGAMES AND THE PUBLIC SPHERE: A CRITICAL POLITICAL ECONOMIC ANALYSIS This thesis illustrates, using political economy, the ways in which governments…
Nov 24th
6 notes
“All the cows were whisked away. And all that was left were the little shadows...”
– NPR | Cow Clicker Founder: If You Can’t Ruin It, Destroy It (via rachael-maddux)
Nov 24th
29 notes
PRESIDENT FOR A DAY: Video games as youth civic... →
dropouthangoutspaceout: barthel: While I’m mentioning things, I might as well mention that I got my first academic article published. It’s an adaptation of my thesis, in which I designed a video game that simulates the process of determining the federal budget and had people play it to see if it would affect their trust in government. (Abstract: It did.) You can read it here if you have access...
Nov 24th
16 notes
“Vernacchio explained that sex as baseball implies that it’s a game; that one...”
– Teaching Good Sex - NYTimes.com found via Hairpin.com
Nov 20th
The Dorklyst: 7 Reasons You Don't Want To Work in... →
Nov 20th
Nov 19th
436 notes
“If having badges and achievements encourages mindless grinding and prevents...”
– Krystian Majewski, Don’t Grind me Bro (via notgames)
Nov 15th
2 notes
notgames: Should videogames lose all function? →
killscreendaily: This time Ico, pereninnal “games as art” go-to example, has managed to snare the New Yorker’s Chris Suellentrop. While the piece is mostly a review of the rerelease of Ico and designer Fumito Ueda’s most recent game Shadow of the Colossus, Suellentrop does touch on the…
Nov 15th
10 notes
Backflip Studios is launching the free-to-play game DragonVale today, which represents the pioneering game studio’s latest efforts to raise the stakes in the iPhone game market. And the mobile game studio will use its casual titles to draw more users to this type of deeper mobile gaming experience. We’ve monitored Backflip’s progress over the years, particularly since chief executive Julian...
Nov 13th
“In this blog post, Flurry focuses on how mobile devices have severely altered...”
– Is it Game Over for Nintendo DS and Sony PSP?
Nov 13th
Nov 13th
70 notes
Nov 13th
70 notes
Media Art Needs Global Networked Organisation &...
emergentdigitalpractices: State of Affairs Digital technology has fundamentally changed the way art is made. Over the last forty years, Media Art has become a significant part of our networked information society. Although there are well-attended international festivals, collaborative research projects, exhibitions and database documentation resources, Media Art research is still marginal in...
Nov 12th
2 notes
Nov 12th
1,069 notes
Nov 11th
Nov 11th
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Nov 8th
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Nov 8th
Nov 8th
Jetan - Wikipedia, the free encyclopedia →
Thanks to Richard Gottlieb for the link to this. Edgar Rice Burroughs in his book, The Chessman of Mars, created a game as a plot device that is playable: http://en.wikipedia.org/wiki/Jetan http://en.wikipedia.org/wiki/The_Chessmen_of_Mars#Jetan_and_its_influence
Nov 8th
“Parker doesn’t score or get credited with assists. He leaves that to the guys up...”
– English Premier League: What I learned watching the world’s toughest league up close. - Slate Magazine
Nov 7th
“Another set of girls in the pilot experiment received their training through a...”
– Brain-training games stop depression before it starts - health - 01 November 2011 - New Scientist
Nov 6th
Nov 4th
2,219 notes
“I was walking around Vancouver, aware of that need, and I remember walking past...”
– Paris Review - The Art of Fiction No. 211, William Gibson answering the question, “Where did ‘cyberspace’ come from?”
Nov 3rd
Nov 3rd
“Who: Teachers of grade 5 and up who are interested in game design and learning...”
– Are You Game? - Eventbrite It’s Filled to capacity.
Nov 2nd