February 2011
45 posts
Feb 28th
Feb 27th
3 notes
History of Video Games →
animated/interactive timeline from Computerspiele Museum
Feb 26th
Feb 25th
1,816 notes
Feb 25th
Feb 24th
“Much like how computers play chess, reducing the algorithm into “crunchable”...”
– Garry Kasparov, the Russian chess champion who sparred with IBM’s Deep Blue in 1997, ponders last week’s Jeopardy! contest between IBM’s Deep Blue and champions Ken Jennings and Brad Rutter. Read the rest at The Atlantic. (via theatlantic)
Feb 24th
66 notes
WatchWatch
Kiss Controller (by Hye Yeon Nam) Abstract Kiss Controller is a game input device that controls the direction and speed of a bowling ball while users are kissing.  Introduction Recently, with the improvement of camera capabilities and related tracking systems, game input systems such as Nintendo Wii controllers or Microsoft Kinect games are incorporating more body positions and movements....
Feb 23rd
Feb 23rd
Feb 22nd
7 notes
Feb 22nd
Feb 22nd
Feb 21st
Feb 21st
Feb 21st
“The truth is that most children follow rules if they are fair. Kids like order,...”
– A Monopoly on Cheating - NYTimes.com
Feb 21st
Feb 20th
4 notes
Feb 19th
169 notes
Feb 18th
14 notes
Feb 17th
197 notes
Feb 16th
137 notes
Feb 15th
59 notes
Feb 14th
6 notes
What Made for a Successful D&D Birthday Party →
4) While eating pizza, kids chose which one of the magic items their hero wanted to start with. James and I designed 14 these to define roles without having to explain classes (although many kids decided “my guy is a mage” or whatever anyways, either through previous exposure to D&D or videogames with class archetypes), and to do the D&D thing of having pre-defined powers that let you do a...
Feb 13th
1 note
Tahrir Game →
I’ve been watchnig Al Jazeera and BBC live reports on Egypt for two weeks now. Have you? You should have. I don’t recall ever seeing a game about modern non-violent revolutions. I find it fairly amazing, considering the impact they have had in recent history. Revolutions like the Egyptian one have been occurring all over the world for more than twenty years now. My own country had one...
Feb 13th
Feb 13th
3 notes
Feb 12th
Feb 11th
313 notes
“To ring in 2011, here is a list of frontiers in game design. This list is not...”
– Lost Garden: Happy 2011: Celebrating frontiers in Game Design
Feb 10th
Feb 10th
7 notes
Feb 9th
WatchWatch
The Pactuator: a clockwork Pac-Man (by Jonathan M. Guberman)
Feb 9th
“The association of war with sport is not likely to disappear, given the...”
– The Great Game - Lapham’s Quarterly
Feb 9th
Feb 8th
1 tag
Federer as Religious Experience by David Foster... →
essayist: …Of course, in men’s sports no one ever talks about beauty or grace or the body. Men may profess their “love” of sports, but that love must always be cast and enacted in the symbology of war: elimination vs. advance, hierarchy of rank and standing, obsessive statistics, technical analysis, tribal and/or nationalist fervor, uniforms, mass noise, banners, chest-thumping, face-painting,...
Feb 8th
7 notes
Feb 8th
“I’ve never seen a better book about games for people who have zero interest in...”
– A book review of Jesse Schell’s THE ART OF GAME DESIGN | Beyond The Beyond
Feb 8th
Confessions of Another Gamer Chick: Pokemon Black... →
gamerchickconfessions: Pokemon Black and White have become the fastest game for the Nintendo DS to have sold 5 million units in Japan. Black and White were already deemed the best-selling game in Japan for 2010. According to Famitsu as of January 9, the two games combined have sold 5,036,274 units. The game has…
Feb 7th
2 notes
BANKRUPTCY - THE CARD GAME →
insydeweb: Age range: 8 and up / Number of players: 2 to 6 / Play time: 5 to 20 minutesManufacturer: Tangent Games110 cards, rulesheet Product DescriptionThis is a fast paced card game, where insider trading, outsourcing, and "cooking the books" is all in a days work! Easy to learn, players will be on their way to financial ruin in no time.
Feb 6th
“What’s the cure for overscope? Go to the other extreme. Design a game that...”
– Teaching Game Design: Top two reasons why student projects fail
Feb 5th
Feb 4th
“The idea for their game is an interesting concept as it immediately appears to...”
– University of Denver Students Participate in Global Game Jam 2011 « Adobe Education Leaders
Feb 4th
Inner Workings: The Path →
forwardresent: It’s been a long time since I’ve posted anything, I got a new laptop and I’ve spent days just catching up on gaming, it didn’t help Steam had a huge holiday sale on and I can actually run 99% of the things on there now. The Path is an indie/art game developed by Tale of Tales, known for…
Feb 3rd
5 notes
Feb 2nd
12 notes
Feb 1st
53 notes