May 2011
38 posts
May 31st
2 notes
“Well, I think that insatiable curiosity is important in a time dominated by...”
– Bill Clinton talks with The Atlantic correspondent Brian Till about leadership and curiosity. Read more at The Atlantic (via theatlantic)
May 30th
99 notes
May 29th
May 28th
“Most modern theories of art hold that all forms of art and all media are...”
– Raph’s Website » Art game thoughts re Chain World The quote if from a particularly rich post by Koster, and I do it an injustice by extracting from it. Go, now, read the whole thing.
May 27th
“However I think the other side of the coin is that most programmers – and, I...”
– The importance of abstraction « Tales from the Ebony Fortress Excerpt of the post to which Koster was responding.
May 27th
“I’ve certainly made games that were fun right off the bat. It’s an exhilarating...”
– Raph’s Website » Playtesting versus science
May 27th
May 27th
May 27th
2,100 notes
May 26th
199 notes
Salman Rushdie and David Cronenberg on videogames
David Cronenberg: Do you think there could ever be a computer game that could truly be art?
Salman Rushdie: No.
There's a beautiful game called Myst. Have you seen that?
I haven't seen that. They say this is democratic art, that is to say, the reader is equal to the creator. But this is really subverting what you want from art. You want to be taken over and you want to be-
Shown something.
Exactly. Why be limited by yourself? But they say, "No, it's a collaboration."
I like computer games. I haven't played many. At the Super Mario level I think they're great fun. They're like crosswords because once you've beaten the game, you've solved all its possibilities.
There's nothing left.
Whereas this is not true of any work of art. You can experience it over and over. And if you come back to it in five years it's a different work, it's a different thing. There's a different thing between a puzzle and a book. These are just very clever puzzles and they are very enjoyable and they require certain skills which are quite clever, useful to develop. Sometimes they make you use your mind in very interesting ways because it requires natural steps. You have to think in ways you wouldn't expect in order to find the solution. But it's just a game.
You would say, then, that a game designer could never be an artist?
Never say never. Somebody could turn up who would be a genius. But if one thinks about non-computer games, there are many which people say have the beauty of an art form. People say that about cricket, people say about every game. But actually, they're not art. You can have great artists playing games. You can think about a great sports figure as being equivalent to an artist. I could see that there could be an artist of a games player, a kind of Michael Jordan of the Nintendo.
They have those competitions internationally.
In the end, a work of art is something which comes out of somebody's imagination and takes a final form. It's offered and is then completed by the reader or the viewer or whoever it may be. Anything else is not what I would recognize as a work of art.
---
It's not his fault. He's underexposed.
May 26th
6 notes
May 26th
4 notes
“Allow me, for a moment, to imagine some weird possibilities. What if Rohrer– or...”
– Money for Art « Second Person Shooter You can imagine how excited I was to see a call to merge public art with games.  (via dinosaurparty)
May 26th
Museum 2.0: Guest Post: Lessons Learned Designing... →
dinosaurparty: Fascinating post on Ken Eklund’s GISKIN ANOMALY, an augmented reality game for San Diego’s Balboa Park. Field trip, anyone?
May 26th
2 notes
May 25th
May 24th
May 23rd
Tutorial: XCode4 integration of TexturePacker for... →
christophator: How to automate spritesheet generation with texture packer http://bit.ly/jST8ge
May 22nd
1 note
May 22nd
May 21st
May 20th
May 20th
May 19th
May 18th
Cory Arcangel exhibition at The Whitney →
May 17th
May 17th
“We’re building them a new Louisiana Digital Media Facility that will be...”
– Louisiana Government Lures Game Developers with Best Tax Incentives in the U.S. - John Gaudiosi - Game On - Forbes
May 16th
May 16th
May 15th
2 notes
May 13th
90 notes
Design/chaos: Custom tools and control method... →
christophator: I have recently built some custom tools for the game engine using Python which allow me to parse the map files (.tmx files created with Tiled Map Editor) and extract graphs from the object layers which I can use in the game for entity navigation (some entities will simply follow a path from…
May 12th
1 note
May 11th
“The growth of games into new genres and new platforms is leading to what Wright...”
– Will Wright says games are headed toward ubiquity, diversity, and art | VentureBeat
May 8th
1 note
May 6th
May 6th
2 notes
Inner Workings: The Path →
forwardresent: It’s been a long time since I’ve posted anything, I got a new laptop and I’ve spent days just catching up on gaming, it didn’t help Steam had a huge holiday sale on and I can actually run 99% of the things on there now. The Path is an indie/art game developed by Tale of Tales, known for…
May 4th
5 notes
May 3rd
161 notes
May 1st
58 notes