August 2011
14 posts
we have the wrong models of motivation and how we understand business and...
– Daniel Pink on Drive, Motivation, and Incentives | EconTalk | Library of Economics and Liberty
Celebration of the auteur has become a method of strengthening an exploitative...
– The New Inquiry - Towards a New Film Criticism
July 2011
32 posts
The Bitizen Confiugrator enables you to create and customize your very own, unique Bitizen without drawing a single pixel or creating a single shade. With the help of the game's original graphics, I re-created every single element and accessoire included in the game and put them together in one package. You can choose clothes by toggling the visibility of various categories and change their color through a simple color chooser ― all shading is applied automatically. The layer preview on the right side of the image above displays a part of the available clothing items. A few little tips before you can get started:
♦ For convenience and better visibility, I tripled the image size. If you want to have the 'real' size back, change the image size back to 131 x 212 by using Nearest Neighbor as interpolation setting.
♦ To export your customized bitizen without the whole background around it, simply right-click the Bitizen folder inside Photoshop's layer window and select Convert to Smart Object. Double click the resulting smart object and save the result through Save for Web and Devices. And now, go ahead and create you own, personal Bitizen, the possibilities are nearly endless! Enjoy Please keep in mind that the original graphics are property of NimbleBit; I have simply re-created those as 'fan artwork' and do not claim any ownership for the idea or actual Bitizen graphics used in this template.
‘Emotion Engine’? I Don’t Think So.
Why can’t these...
– ‘Emotion Engine’? I Don’t Think So. - Newsweek
We’ve been addressing the question from many different angles. I very much like John Sharp’s point of view that — in a Ludic Age — games are the highest form of cultural expression, and that “art”...
In order to foster cooperation, it is critical to set up systems that appeal to...
– The Unselfish Gene - Harvard Business Review
Games, and Games + Education, and Games for Change, all have an interest in human motivation and carryover from in-game to out-of-game situations. This essay,which I found via Imp Kerr, is looking critically at economics and the “rational...
Ponycorns at Anime North
Mike Barltrop is an educator who showed Sissy’s...
– untoldentertainment.com » Hooray! It’s Ponycorn P’toosday! via Ian Bogost on Facebook. Thanks Ian? (!)
divestation:
“There have been high expectations around ARGs since their birth in 2001 - but today, ARGs are just a blip compared to mobile and social games. Why? That’s what this talk explores, along with potential solutions - including the need to remember that while ARGs may be many things, they are still also games…”
Inner Workings: The Path →
forwardresent:
It’s been a long time since I’ve posted anything, I got a new laptop and I’ve spent days just catching up on gaming, it didn’t help Steam had a huge holiday sale on and I can actually run 99% of the things on there now.
The Path is an indie/art game developed by Tale of Tales, known for…
Make Your Own Game →
Is it time? →
check-it:
There is a download link on the right of the web page, it is a small, but smart art game, really worth checking out. I think that it works best if you imagine you are the character from the beginning, making choices as your character would.
Derpkip.: Flash Game Monday #19 - Distance →
derpkip:
Another game by one of my favorite flash game artists, Austinbreed. Distance is a simplistic game about a long distance relationship. You click through to watch several scenes of the couple’s day until you come to their conversation at the end of the day. Attempting to keep their relationship…
A Good Reason To Wake Up: Limbo: If You Don't Like... →
agoodreasontowakeup:
I finally got around playing the great artistic indie title called, Limbo. The game Jim Sterling gave a 10 to. A game by Destructoid’s own definition is a “Flawless Victory”; a game people point the finger at to prove that video games are an art form; a game that’s been in development for 5…
etc press releases well played 3.0
ETC Press is excited to announce the release of “Well Played 3.0: Video Games, Value and Meaning” by Drew Davidson et al. Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the...
laughingsquid:
Indie Game, a Documentary About Independent Video Game Designers
LeBron James does not just play a game. He plays a character. That may sound...
– Joe Blogs: The Case For Rooting Against LeBron
The rate of change is increasing almost exponentially right now, which means I...
– What’s inspired Will Wright’s next game? News - - Page 1 | Eurogamer.net