What disqualifies war from being a true game is probably what also disqualifies...– Marshall McLuhan - Understanding Media (via dropouthangoutspaceout) This remains accurate for the domain of game theory proposed by economists and mathematicians up to the year 2000, approximately. I would also include rational selfish actors within this definition. More recently economists have...
Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of...– Game-Based Learning: What it is, Why it Works, and Where it’s Going This is an excerpt of a report by Jessica Trybus, of Carnegie Mellon’s Entertainment Technology Center, for The New Media Institute.
MAKING GAME BASED LEARNING #GBL – RESEARCH & PRINCIPLES My friend Professor...– Making Game Based Learning #gbl – research & principles – Learning to nurture ideas Click through for the resources.
Amber is a reference to a series of fantasy novels by Roger Zelazny, beginning...– Jim Butcher, One of the Authors From Ambermush - NYTimes.com
The Magic of Minecraft | Disruption: David... →
room3d: Another article about Minecraft, from a parent’s perspective. Last week my 13 year old had 6 friends over for a birthday sleepover. They all brought laptops and ignored the XBox and the WII as they spent half the night playing Minecraft . Minecraft is described as a “Digital Sandbox” and seems to straddle the line between game and virtual world. Like a game, monsters attack you...
Jacob Aron, technology reporter Players of an online video game called Foldit...– One Per Cent: Gamers help crack AIDS protein puzzle In Slate’s coverage, they call it “gamification”, but I’m not so sure. It appears to be a game.
Ian Bogost has drawn attention to the theoretical importance of the engine for...– ihobo: Videogames: Engine Inertia vs Creative Industry
All that is needed is a strong critical discourse surrounding artgames to...– Chris Bateman, ihobo: Artgames: The Infinite Shelf and the Market Shadow (via notgames)
Call For Papers: Game Studies, Culture, Play, and...
Call for Papers: Game Studies, Culture, Play, and Practice Area 33rd Annual SW/TX PCA/ACA Conference February 8-11, 2012 Albuquerque, NM The Game Studies, Culture, Play, and Practice Area welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development. Possible topics include (but are in no way limited to): Alternative reality games Archiving and...
The Artist is Present video game This is … well, I don’t really...– The Artist is Present video game
We now live in a world where technology has made it possible for companies to...– The Most Important Sentence in Obama’s Speech - Michael Mandel - Business - The Atlantic (via infoneer-pulse)
Those tax incentives — a collection of deductions, write-offs and credits mostly...– Rich Tax Breaks Bolster Video Game Makers - NYTimes.com I’m sure the videogame industry’s relationship with the military doesn’t hurt much, either. (via dinosaurparty)
The New York Times reports that due to the video game industry’s loose...– Video Game Companies Reaping Giant Tax Breaks
Palindromes are just one form of wordplay among many. There are anagrams...– The Believer - Doubling in the Middle found via New Shelton Wet Dry, thanks be to Imp Kerr