March 2012
15 posts
It wasn’t all that easy to apply the concept of living life in the...
– Gamasutra - News - GDC 2012: How Harvest Moon almost didn’t happen
One of my all time favorite games.
So my biggest lesson learned is that human behavior may appear to be a bad moral...
– » Jenova Chen on morality in games Valuable Games transcribed by Gene Koo, via Games for Change list.
Why has the art world been unable to articulate any kind of useful paradigm for...
– Brian Eno’s 1995 Opening Speech for the Turner Prize (via notational)
4 tags
“For decades the military has been using video-game technology,” says Nina...
– Are video games just propaganda and training tools for the military? | Technology | The Guardian (via new-aesthetic)
2 tags
Finite and Infinite Games - Wikipedia, the free... →
notational:
“There are at least two kinds of games. One could be called finite, the other, infinite. A finite gameis played for the purpose of winning, an infinite game for the purpose of continuing the play”. - James P. Carse
This is a strange little book that my grad students found to be very useful.
1 tag
Ten Things Game Students Should Know Before...
christianmccrea:
Preamble
I usually hate lists and especially because they obscure more than they communicate, but sometimes they can say everything you need to say very quickly.
I’m not a game developer. I’m a game educator, and a couple of other things. So read these with that in mind. I have seen about 200 student games made in degrees in several Universities, I sit on the advisory panels...
Our minds form cohesive narratives out of disparate elements all the time: one...
– Scientific American’s Maria Konnikova on the messy science of our storytelling minds, echoing the central premise of neuroscientist David Eagleman’s excellent Incognito: The Secret Lives of the Brain, one of the 11 best psychology and philosophy books of 2011. (via explore-blog) I’ve been...
andrewpmsmith:
(via Andrew Stanton: The clues to a great story | Video on TED.com)
Some select quotes…
“The audience want to work for their meal, they just don’t want to know they’re doing it.”
“It’s the absence of information that draws them in.”
“Don’t give them 4, give them 2+2”
“Drama is anticipation mingled with uncertainty. .. have you constructed anticipation? .. have you made me...
But we never found one person who said, “I wouldn’t have any need...
– Steve Wozniak - Founders at Work
Giant Tank Postmortem Four Years Later Giant Tank was produced as part of my MFA...
– Giant Tank Postmortem « Desert Hat