May 2012
68 posts
“And your ability to keep this all in perspective will determine how you perform...”
– Future Football Stars: The NFL Is About To Destroy Your Life Hat Tip to Kottke.org
May 1st
April 2012
64 posts
Creating Innovators: Why America's Education...
femmebot: Individual achievement is the focus: Students spend a bulk of their time focusing on improving their GPAs — school is a competition among peers. “But innovation is a team sport,” says Wagner. “Yes, it requires some solitude and reflection, but fundamentally problems are too complex to innovate or solve by oneself.” Student Loans: A Long Journey Of Confusion That Ends In Owe, Owe, Owe...
Apr 30th
10 notes
Play RGB →
Apr 29th
Play Movable Forest the Game →
Apr 29th
“There’s always this sense that art is just play,” says Peter Plagens, a New York...”
– No sympathy for the creative class - Art in Crisis - Salon.com
Apr 29th
5 notes
Apr 29th
“Richard Connell’s 1924 short story “The Most Dangerous Game,”...”
– Paintball with human “fox” as target - Boing Boing
Apr 29th
Apr 28th
4 tags
Apr 27th
3 notes
Apr 27th
217 notes
Apr 27th
8 notes
Soviet Gamification →
dropouthangoutspaceout: Phrased that way, it sounds like a problem a certain Vladimir Lenin was facing in 1917: How do we motivate workers, without resorting to paying them based on their work? Part of his answer was a theory of “socialist competition”, in which factories and individuals were to compete against each other within systems that bear greater or lesser resemblance to game...
Apr 27th
6 notes
2 tags
Funsultants, gamification, and work as play: A... →
Apr 27th
4 notes
Apr 25th
“To put these aid agencies’ $200 million financial shortfall in depressing...”
– Steve Hynd at The Agonist. Six Million Face Famine In Sahel For Want of 3.5 Hours US Military Spending (via protoslacker)
Apr 25th
1 note
Apr 25th
514 notes
kottke.org: The glamorous life of a former... →
jkottke: Trevor Pryce played in the NFL for 14 years and upon retiring learned that fame and money is not much if you’re not doing what you love. “Early retirement” sounds wonderful. It certainly did that cold night in Pittsburgh. I was going to use my time to conquer the world. Boy, was I wrong. Now…
Apr 23rd
7 notes
Apr 23rd
4 notes
Apr 22nd
“A no-win situation caused by a set of rules that can only be won by changing the...”
– Urban Dictionary: Kobayashi Maru (via thisway)
Apr 22nd
1 note
“retro ’80s graphics are sentimental fluff for modern adults who grew up in front...”
– An Essay on the New Aesthetic | Beyond The Beyond | Wired.com Which is also what I find so tiresome about much of indie game aesthetics today. (via karsalfrink)
Apr 21st
1 note
Apr 21st
76 notes
“If you try and play Dear Esther like you play a standard FPS -you run as fast as...”
– Dan Pinchbeck (via notgames)
Apr 20th
2 notes
“In conventional schools, students learn so that they can get good grades. My...”
– Harvard’s Tony Wagner, author of Creating Innovators: The Making of Young People Who Will Change the World, ponders how we can educate the next Steve Jobs. Wagner’s insights echo John Seely Brown’s in the excellent A New Culture of Learning: Cultivating the Imagination for a World of Constant...
Apr 20th
169 notes
“We extracted and posted the 6502 code because it was a piece of computer history...”
– jmechner/Prince-of-Persia-Apple-II · GitHub
Apr 19th
4 tags
Apr 18th
“To be clear, Valve hasn’t magically repealed the realities of developing and...”
– Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve
Apr 17th
“My observation is that it takes new hires about six months before they fully...”
– Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve
Apr 17th
2 notes
DROP OUT. HANG OUT. SPACE OUT.: On the Videogame... →
dropouthangoutspaceout: I enjoyed this piece by Leigh Alexander. It weaves an interesting path through the murky waters surrounding indie culture, avoiding the tired debates around the topic, and goes to the core of what pieces like The Atlantic’s take on indie games mean for how videogames are perceived in the wider…
Apr 17th
12 notes
“I hate gamification. Gamification is to play what crowdsourcing is to open...”
–  Douglas Rushkoff, interviewed by Samatha Hinds in The New Inquiry, 3 (via stoweboyd)
Apr 17th
15 notes
Some thoughts on war in games →
dropouthangoutspaceout: It’s worth considering that the first large computers were developed specifically to calculate the trajectories of bombs. With about 20 lines of code, I can write a simple game where you fire missiles at a target. In order to build a simple gardening game, I have to write hundreds of lines of code. This is because answering the question “did the bomb hit its target”...
Apr 17th
5 notes
Apr 15th
6 notes
Apr 15th
150 notes
Call of Apathy: Violent Young Men and Our Place in... →
War is the most horrific, sickening thing mankind can inflict upon itself, fought by and large by uneducated maniacs that have no other place in the world. Videogames have the attention of the youth and can educate as well as entertain. The real horrors need to be made very public to keep the next generation from turning out like us. My friends and I are not represented anywhere in mass media....
Apr 15th
2 notes
Response: Call of Apathy: Advanced Warfighter →
The list of questions raised by our military’s digital paradigm shift doesn’t stop with its effects on our youth. What few answers are provided are shrouded in the smoke and mirrors of “classified information” and “the interest of national security.” Is the risk of fratricide or civilian casualties through apathy worth the ease of war-fighting in a digital age? Are we saving lives while...
Apr 15th
1 note
How To Train Your Robot →
xtianw: The game works as follows: every kid is turned into a “robot master” and their mom or dad becomes their “robot”. I give each kid a “Robot Language Dictionary” and explain to them that this is the language their robot understands. The dictionary has symbols for “move left leg forward”, “turn left”, “grab”, “drop” etc. However, I was pleasantly surprised on how much more the kids...
Apr 15th
3 notes
Apr 14th
516 notes
“It’s tough to demand respect for a creative medium when you have to struggle to...”
– Taylor Clark (via notgames)
Apr 14th
5 notes
WatchWatch
theatlantic: The Most Dangerous Gamer:In a multibillion-dollar industry addicted to laser guns and carnivorous aliens, can true art finally flourish? Like many wealthy people, Jonathan Blow vividly remembers the moment he became rich. At the time, in late 2008, he was $40,000 in debt and living in a modest San Francisco apartment, having just spent more than three years meticulously refining...
Apr 12th
85 notes
Apr 11th
5 notes
Apr 10th
968 notes
WatchWatch
art280gamethesystem: (via Stuart Brown says play is more than fun | Video on TED.com)
Apr 9th
2 notes
WatchWatch
art280gamethesystem: (via Tim Brown on creativity and play | Video on TED.com)
Apr 9th
1 note
WatchWatch
art280gamethesystem: (via Stuart Brown says play is more than fun | Video on TED.com)
Apr 9th
2 notes
“I’d love to see more projects like this for games. After attending the...”
– Rhizome’s Seven on Seven conference merges art and technology, provides model for collaboration in games. - Kill Screen
Apr 7th
“Pre-Tetris games were different in a primal way. They required human opponents...”
– Sam Anderson (via notgames)
Apr 7th
3 notes
2 tags
Apr 6th
667 notes
4 tags
“We look for people who are so inquisitive about the world that they’re willing...”
–  Tim Brown, Strategy by Design (via stoweboyd)
Apr 6th
4 notes
3 tags
Apr 6th
1 note
4 tags
Apr 6th