Humane Games

Humane Games are: games for education, games for health, and games for change. They can work either through the play or through the making. This tumblr celebrates Humane Games, and reflective and critical play.

Sep 14
“Politics is not inserted into games by critics, but is in fact an integral part of the design process. I think this kind tweetable summary is the point where most people would start to have doubts, so we’re going to drill down on some sample games and make stunningly obvious observations about how their political context has influenced their design. Exciting stuff, right?!” Game Design Is Always Political I’m Not Even Exaggerating Here | Midnight Resistance

“So much has changed in 7 years. Coolest Girl wouldn’t be news now, I don’t think. We’re lucky to have a much richer range of games starting to explore female experience, from all kinds of game makers. I can write this article, which I would never have felt able to 3 years ago, let alone 7. There’s an App Store, now, so you don’t have to PayPal a lady in Australia $6 so she can send you the game file to install on your Sony Ericsson. But thinking back makes me excited to look forward. There’s a lot to feel bad about in current game culture. But if we’ve come this far in the last seven years, how far can we go in the next?”

LOOKSPRING | Videogames and things

agreed!


Sep 13
bad-at-games:

Hey look! A comics anthology I’m participating in!
newlevant:

Announcing Chainmail Bikini!
At a time when the female perspective and female presence and in gaming has once again come under fire, Chainmail Bikini seeks to celebrate the experience of women as players, makers, and critics of gaming. Female creators have come together to make an anthology of comics that is not only entertaining but insightful. From videogames to table top role play to collectible card games, Chainmail Bikini will show that while women are not always the target market for gaming, they are a vital and thoroughly engaged part of it, and are eager to express their personal take on the medium.
Featuring the talents of:
Aatmaja PandyaAnna Anthropy & Solomon FletcherAnna RoseAnnie MokCaitlin Rose BoyleCarey PietschElizabeth SiminsHazel NewlevantIasmin Omar AtaJane MaiKinoko EvansLaura LannesMaggie Siegel-BereleMegan BrennanMeghan Landsmerritt kopas & Mia SchwartzMiranda HarmonMK ReedMolly OstertagSera Stanton
I’m still searching for a few more contributors, so submissions are open from now until October 15th, 2014. If you are a woman interested in contributing a 1-8 page comic about gaming, please visit the submission guidelines.
Chainmail Bikini will launch a Kickstarter in March 2015. Until then, keep playing!
—Hazel Newlevant, editor

bad-at-games:

Hey look! A comics anthology I’m participating in!

newlevant:

Announcing Chainmail Bikini!

At a time when the female perspective and female presence and in gaming has once again come under fire, Chainmail Bikini seeks to celebrate the experience of women as players, makers, and critics of gaming. Female creators have come together to make an anthology of comics that is not only entertaining but insightful. From videogames to table top role play to collectible card games, Chainmail Bikini will show that while women are not always the target market for gaming, they are a vital and thoroughly engaged part of it, and are eager to express their personal take on the medium.

Featuring the talents of:

Aatmaja Pandya
Anna Anthropy & Solomon Fletcher
Anna Rose
Annie Mok
Caitlin Rose Boyle
Carey Pietsch
Elizabeth Simins
Hazel Newlevant
Iasmin Omar Ata
Jane Mai
Kinoko Evans
Laura Lannes
Maggie Siegel-Berele
Megan Brennan
Meghan Lands
merritt kopas & Mia Schwartz
Miranda Harmon
MK Reed
Molly Ostertag
Sera Stanton

I’m still searching for a few more contributors, so submissions are open from now until October 15th, 2014. If you are a woman interested in contributing a 1-8 page comic about gaming, please visit the submission guidelines.

Chainmail Bikini will launch a Kickstarter in March 2015. Until then, keep playing!

—Hazel Newlevant, editor


Sep 12

Sep 11
failedprojects:

The last couple weeks have seen a frenzy of organized misogynist harassment of female and feminist game producers, critics and commentators by self-identified “gamers.” Women in all fields face constant harassment just for having the audacity to appear online, let alone doing so to critique white supremacist patriarchy, and we do not want to imply in any way that game critics are alone in this. But because of the particular concentration and visibility of this current misogynist campaign, we wanted to highlight, in solidarity with feminist critics and thinkers everywhere, some of the wonderful, complicated and powerful work that has been done against, outside and in spite of gaming’s heteropatriarchal structures. The simplest, easiest thing we can do in the face of these attacks is to spread the work that has sent these gaming man-children into an apoplectic rage. Many of the thinkers and designers on this list disagree, even vociferously, with one another; this list is not meant to represent a singular viewpoint, nor to imply that feminism is in any way univocal. Nor is this by any means an exhaustive or comprehensive list. It is instead meant as a useful and evolving resource. 

via TNI Syllabus: Gaming and Feminism – The New Inquiry

failedprojects:

The last couple weeks have seen a frenzy of organized misogynist harassment of female and feminist game producers, critics and commentators by self-identified “gamers.” Women in all fields face constant harassment just for having the audacity to appear online, let alone doing so to critique white supremacist patriarchy, and we do not want to imply in any way that game critics are alone in this. But because of the particular concentration and visibility of this current misogynist campaign, we wanted to highlight, in solidarity with feminist critics and thinkers everywhere, some of the wonderful, complicated and powerful work that has been done against, outside and in spite of gaming’s heteropatriarchal structures. The simplest, easiest thing we can do in the face of these attacks is to spread the work that has sent these gaming man-children into an apoplectic rage. Many of the thinkers and designers on this list disagree, even vociferously, with one another; this list is not meant to represent a singular viewpoint, nor to imply that feminism is in any way univocal. Nor is this by any means an exhaustive or comprehensive list. It is instead meant as a useful and evolving resource.

via TNI Syllabus: Gaming and Feminism – The New Inquiry


Sep 8
smithsonianlibraries:

The Reddingtons were in the worst kind of marriage. Love meant nothing to them.
For everyone watching the US Open and dreaming about playing but unable to procure an actual tennis court, we’ve got you covered with Table tennis and how to play it (1902).
How did tennis get its quirky scoring system? No one is quite sure, but this NYT blog post from last year takes an interesting look at it.

smithsonianlibraries:

The Reddingtons were in the worst kind of marriage. Love meant nothing to them.

For everyone watching the US Open and dreaming about playing but unable to procure an actual tennis court, we’ve got you covered with Table tennis and how to play it (1902).

How did tennis get its quirky scoring system? No one is quite sure, but this NYT blog post from last year takes an interesting look at it.


Sep 6

Sep 5
hyperallergic:

(via Can Virtually Destroying the Environment Make You Care About It?)
Environmental issues can often seem abstract, our individual responsibility difficult to measure. At Stanford University’s Virtual Human Interaction Lab (VHIL), virtual reality is being researched as a means to make everything from climate change to deforestation a personal, impactful experience.
READ MORE

hyperallergic:

(via Can Virtually Destroying the Environment Make You Care About It?)

Environmental issues can often seem abstract, our individual responsibility difficult to measure. At Stanford University’s Virtual Human Interaction Lab (VHIL), virtual reality is being researched as a means to make everything from climate change to deforestation a personal, impactful experience.

READ MORE


Sep 2

Sep 1


brightwalldarkroom:

"Never try to convey your idea to the audience - it is a thankless and senseless task. Show them life, and they’ll find within themselves the means to assess and appreciate it."
—Andrei Tarkovsky

brightwalldarkroom:

"Never try to convey your idea to the audience - it is a thankless and senseless task. Show them life, and they’ll find within themselves the means to assess and appreciate it."

—Andrei Tarkovsky

(via kadrey)


“…Sarkeesian is for the most part merely holding a mirror up to what she sees in modern games, and asking developers to put an iota of thought into things before they relegate all women roles in their games to being strippers, prostitutes and princesses to be rescued. She is asking for absolutely zero censorship of games, and the odds that your favorite game franchise will stop including gratuitous sex and violence is roughly on par with the odds that all of your favorite characters will survive the last book of The Game of Thrones. Apparently though, there are those who believe that her videos will somehow going to result in all boobies disappearing from the internet, because her most recent video has resulted in Anita and her family going into hiding after getting violent threats. Because she has an opinion about what makes good games that is different than yours or mine.” Our Growing Fuckwad Culture Problem (via azspot)

Aug 31
dinosaurparty:

bad-at-games:

Gaming’s Feminist Illuminati has a message for misogynist gamers: Grow the f*** up or GTFO.
Buy prints of this here!
Bad-at-Games is community-funded! If you’re interested in helping me keep this thing running, and you want some rad stickers, please consider contributing. Thank you!

Heck. Yes.

dinosaurparty:

bad-at-games:

Gaming’s Feminist Illuminati has a message for misogynist gamers: Grow the f*** up or GTFO.

Buy prints of this here!

Bad-at-Games is community-funded! If you’re interested in helping me keep this thing running, and you want some rad stickers, please consider contributing. Thank you!

Heck. Yes.


Aug 29
karsalfrink:


  There’s a lesson here. The greatest thing I learned from my formalist training in painting was actually not about painting. It was about the nature of knowledge itself: what it means to define a creative practice as a craft, or as a discipline, or as a set of ideas, and how such a practice relates to culture at large. In other words, the important thing to ask is not What is painting? or What is game design? Instead, the real question is: What is gained and what is lost when we define it in a particular way?


(via How I Teach Game Design. (Lesson 3: Games and Rules) | being playful)

karsalfrink:

There’s a lesson here. The greatest thing I learned from my formalist training in painting was actually not about painting. It was about the nature of knowledge itself: what it means to define a creative practice as a craft, or as a discipline, or as a set of ideas, and how such a practice relates to culture at large. In other words, the important thing to ask is not What is painting? or What is game design? Instead, the real question is: What is gained and what is lost when we define it in a particular way?

(via How I Teach Game Design. (Lesson 3: Games and Rules) | being playful)